Mario Kart

About

A 4 person game jam version of Mario Kart made over the course of two weeks in University. The track models we found online via exported game data from Mario Kart alongside with the track textures (which needed tweaking to make them translucent).

My Contributions

For this project I was responsible for the character selection screen, car physics and audio implementation.

The car physics for Mario Kart is an interesting problem to solve. The solution I arrived at was to make the car sit on the track like a scar electrics track. This was achieved by rotating the car to the normal of the track. When the car was to go over a speed bump/jump, it would be animated so it would land correctly and the player would continue control again.

Audio was done by using an audio manager and mix of 2d and 3d sound game objects for the music (2d space) and power ups etc.(3d space).

Source Code